Here are the basics of BodyWarp

Before using any of these, make sure the mesh you want to work on is selected by clicking on it with the mouse button.

A} Load a mesh (& texture)
B} Save the mesh (& write a new .cmx)
C} Load a new texture for the mesh
- use to preview a skin as you work on it

D} Show the points - shows only the vertices of the mesh
E} Show the mesh as a wireframe
F} Show the mesh with the skin on it

H} Toggle texture on/off
- shows the mesh with the texture, or just all-white
- useful if you want to see just the shape of the mesh
I} Toggles the skeleton used from adult to child
- useful if you are converting a child mesh to an adult, or adult to child
J} Lighting on/off - no, it doesn't make the whole thing go dark
- It turns off the 3d shadows, and also colours the selected area red
- makes it easy to see what area you will be working on

K} Flat shading - turns off the blending, so you can see how the skin "fits" onto the polygons of the mesh
- can be useful if you are having trouble getting something to line up right on a skin
L) Gourand Shading - shows the mesh and skin with blending, as it will look in the game

M) Zoom in
N) Zoom out - these work, but are rather slow
- if you have a wheel mouse, use the wheel for much faster zooming.
O) bone pair toggle - make sure this is pushed in if you are editing a mesh, and always select the left component such as Larm1, etc.
This way the changes you make to the Left arm will be duplicated on the right arm.....
P) Pose mode - if you are brave enough to try posing sims with BodyWarp (Simpose is much easier to use for that)

Q,R,S} Lock the x, y, z axis from being edited.

X axis = left/right direction
Y axis = up/down direction
Z axis = front/back direction

These are all relative to the mesh itself - it makes no difference which way you have the mesh rotated...

Selection list - shows what joint is currently selected for editing.
- Click the little arrow as shown to select another joint
- If the box at the top is blank, it means you haven't selected a mesh - left click on a mesh and you should see something in there. If in doubt, hit the Lights button (see J above)

Other controls -
Left Click on the mesh hold down the left button and move the mouse to rotate the mesh around

Right click and hold to drag the mesh around the screen

You can also do this to the Light to change the lighting and shadows

Now the actual editing controls -
mainly you will use the End key to scale a part bigger, and the Home key to scale it smaller.
There are others, but I'd suggest getting familiar with these first -
They are usually all you will need especially at first.
After you become familiar with BodyWarp, try experimenting with the Rotate and Move controls found on the menu